Crafting Computer Graphics
Textile: The Journal of Cloth and Culture, Digital Issue
This paper discusses the digital imaging revolution and how one of the most recent “new” media fields in art and design was established, ultimately permeating related sectors with beguiling two-dimensional (2D), three-dimensional (3D), and interactive visual and experiential prospects. After much frenzied development and hype during the mid to late 1990s, it would seem that digital tooling has reached its market peak, and may now have reached a plateau. The speed of this revolution was manifest in our perception of the computer’s potential and evolving capability as well as its actual development in both technical and commercial terms. The current climate proffers time for review of this revolution. Before the kids on the next “new” media block appear, such as those that are evolving through the bio- and genetic engineering industries.

